﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace MyLib
{
    class LevelConfigInit : GameObjectComponent
    {
        public override void Init()
        {
            base.Init();
            /*
            GetRoom().AddComponent<PhysicManager>();
            var gridManager = GetRoom().AddComponent<GridManager>();
            gridManager.InitMap();
            */
        }
    }
}
